Multiverse In The Making

We started with keywords that we would like for our project to contain such as Interactive, Fun and Visually Stimulating graphics. From here, we decided to use TouchDesigner to create something that uses Real Time Data as a means of creating a form of interaction. Discussing the possibilities and limitations of our capabilities, we decided to use the webcam as the main source of input and a microphone for audio input.

We proceeded by experimenting individually, on the Touchdesigner programme while referring to Youtube tutorials to help us understand and familiarise ourselves with some of the basic tools and especially working with operators (eg. Null / Noise ) that are likely to be used most often in our experiments, and also understanding the working of the different mechanisms options within the selected operator and exploring what it does and what differences it makes to the final outcome.

This resulted in different exploration results paired with required live-time interaction from the user, in order to make it more engageable for the audiences instead of treating the end-product as something to get it “done” with. Different effects were implemented to the outcomes, ranging from video feed that is captured by the camera, and some visuals being more abstract in appearance compared to the rest.

Software Used: TouchDesigner

Game Development

By composing those sketches into one storyline, we figured that the best way to proceed was to create a game. This game would consist of different stages for the audience to progress from one experiment to another. It would be similar to that of adventure games of the past and it would be controlled by a game controller.

Game Branching System

Using TouchDesigner to mediate between the different experiments, we tried to include a factor of chance where the audience will have to decide between two different paths, thus causing them to miss out on half the experiments within their first playthrough. Thus, they would have to replay it again to see what they missed out.

Initially, we wanted to apply a universal input data to single buttons. However, TouchDesigner wasn't able to process and work the way we wanted it to. After consultations and tutorial sessions with Joanne, we then received help from her in regards to this problem.

Joanne assisted us with this problem and came up with a new game changing solution for the game. See how our new branching system becomes new Findings and Insights for us!

Image Below: Initial Branching System