The Multiverse

The final outcome was presented as a retro game, consisting of different sketches with different unique visuals, displayed as an installation within a dark, ambient room with minimal light, set to optimise the user experience to the fullest. Using interactions by translating real time data to visual experiences through a live-camera and sound input, allowing users to to interact with the project immersively. Aesthetic looking visuals consist of pattern, bright colour, and texture. Giving a positive response participants respond positively with laughter and joy with their friends.