What is it?
Multiverse of Madness is a real-time data installation that communicates interactively with the audience
in a form of mini games. The aim was to offer different visual realities for the audience.
Through the concept of going for a journey and choosing left and right for every stage, gives a
fifty-fifty percent chance on where they will end up in the game. Using the camera, sound and movement are
inputs which allows the sketches to react differently in each unique universe. Through this experimental
design, we want to achieve a playful way to communicate interactively and offer an amazing experience.
Findings & Insights
As experimental designers, we wanted to be more explorative and perceive design in a fun and communicative
way. Therefore, real time data supports us by giving the idea of playfulness and communicating directly to
the audience.
The idea for a game was ultimately decided upon how we chose to progress with our project. As we wanted to
create a work that was heavily dependent upon interaction, it felt right that the project became more
focused on the user experience. Thus, we decided to create something fun that was injected with a sense of
play.
At the same time, we wanted something that would utilise all the senses as we felt that it would enhance
the immersion. A project that uses every aspect of data from the sources of input, which pushes for an
explorative work into interaction with the software.